Dragons Of Celilo
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All Ranks With Details On Ranks

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All Ranks With Details On Ranks Empty All Ranks With Details On Ranks

Post  Trisha Sun Apr 11, 2010 4:08 pm

Egg

This is your first rank. In order to advance to Hatchlings, you must complete the location of your chosen Lair, state where you live, and include that in your signature. You always must have an avatar that applies to your Lair markings.

Hatchlings

You will reach this rank when your profile information that is needed is filled out.

Wyrmings

You must have 100 skills. Wyrmings watch over hatchlings.

Dragon

You MUST have 300 dragon skills. Dragon s watch over Wyrmings and Hatchlings.

Element/Fire Breathers

Element Breathers are Dragons that have earned their Breath. You can earn your Breath by doing something with bloodshed, like fighting off enemies or joining in a war. During this time, your element will be chosen by your lair, with the exception of the healer. In order to get your wings, you MUST have 600 dragon skills.

Quester

A Quester is a Dragon with it's Breath and Wings, and in order to get these and become a Mature Dragon, it must complete a Quest. Quests usually include fighting hordes of enemies, and retrieving a special item from the original dragon of that Lair.

Healer Dragon

Healers are the healers of the group, which is also their element; healing. A Healer may not "drop out" of the position unless another Dragon that has completed a Quest is willing to take his/her place. Once they "drop out", they may become a Watcher or a Hunter, or in some cases a Protector. Healers are most often needed during times of war between Territories, or after a long, dangerous hunt. Healers stay behind in hunts along with the Watchers, unless called.

Hunter

A Hunter is a dragon that has completed a Quest successfully and wants to help with the hunting. Each hunting trip, they are the ones to bring back the prey, and the ones to kill it. Hunters may "drop out" and switch to any other job position except Leader, Deputy, and Commander.

Watcher

Watchers are dragons that have successfully completed a Quest and their job is to watch all the dragons, make sure they do their job, and keep all the dragons, hatchlings, and wyrmings in line. If you abuse the ability to correct every one, you will be forced to move to another position, usually Hunter or Protector.

Protector

These are the dragons that have completed their Quest successfully and their main duty is to fight when war comes. When war or battles occur between players/lairs, these are the dragons that are "in the front lines". If a Protector is to "drop out", they will usually become a Hunter or, in some cases Healers. Protectors follow the orders of the Commander.

Scouter

There dragons have completed their Quest successfully, and are really only useful on hunting trips and when war occurs. Their main duty is to scout and look for prey or enemies. They may "drop out" since it can be a part time job, and take any job except Leader, Commander, and Deputy.

Roamer

Roamers are dragons that wander around Celilo and have chosen to leave the Lair, and though they may not live in the Lair, that is still their Lair. Other Lairs can attack Roamers if that is NOT the Roamer's (or Roamers') original home Lair. It is hard to get accepted back into your original Lair, and if you change Lairs, you would have to start over as a Hatchling. If you eventually go back to your original Lair, you would have to take basic jobs like Scouter, Watcher, or maybe even Healer.

Commander

You MUST have 3,500 dragon skills.
These are dragons who have been Protectors and are worthy of the rank Commander. Commanders are leaders of the Protectors and Scouters, designing the war plans, but Leaders often have to approve the plans first.

Deputy

You MUST have 5,000 dragon skills.

Deputies are dragons who have earned the trust of their Leader enough to become second in command. They have almost all powers of which the Leader has, except the Leader has power over them.

Leader

You MUST have 9,000 skills.

The Leader can be out ruled by none, and is the highest in command, (s)he is in command of every one, attends hunts, declares war, keeps all the dragons in line, etc.

Spirit

A Spirit is a Leader who decides to become a Spirit. Spirits are the rarely seen except in times of harsh war; to help. The Spirit of a Lair can only be called by the Leader, and Spirits have control over enemies of in that lair, not in other lairs. They have complete control over many things e.i. floods, Wyvern attacks, food shortages. How ever, they can not randomly make dragons angry and start battles/war. Spirits do not have control over emotions. If Spirits abuse this power, e.i. creating chaos by causing floods each day, they will be stripped of their power and given a basic job in the Lair.
Trisha
Trisha
Admin

Rank : Leader
Posts : 125
Join date : 2010-02-18
Age : 27
Location : The Fire Lair

Dragon
Strength of Breath:
All Ranks With Details On Ranks Left_bar_bleue30/30All Ranks With Details On Ranks Empty_bar_bleue  (30/30)
Health:
All Ranks With Details On Ranks Left_bar_bleue300/300All Ranks With Details On Ranks Empty_bar_bleue  (300/300)
Chance To Parry Attack:
All Ranks With Details On Ranks Left_bar_bleue99/100All Ranks With Details On Ranks Empty_bar_bleue  (99/100)

https://dragons-of-celilo.rpg-board.net

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